
This model is a project that I have done at the ending of my module for modelling and lighting.
The brief entails us to recreate a 2D image into the chosen 2D/3D artstyle.
I have chosen the 2D image from the animated film "Killer Tomatoes" and recreated it into the style of Plants vs Zombies, incorporating also the 3D style of the latest release of Plants vs Zombies: Garden warfare 2.
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The pictures on the side are my concept art and final look of the model.
This is solely sculpted in Zbrush and textured through surface polypaint. This is rendered then in Maya using the Renderman engine with Pixar shaders and lighting scheme.
This is a turntable of the refined 3D model version of Tomator before texturing in ZBrush.
The final design is geared more on the game play of the Plants vs Zombies: Garden Warfare 2 which is a first person shooting game than the old tower game play of the previous PvZ. In this sense, this model should be able to walk using the leaves and fire his tomato launcher from his arms. The naming sense is an important aspect of the PvZ as their traits and their skills match the name so as the name implied I based it from the iconic Terminator with his signature glasses for homage.
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Due to this decision, my texturing and color scheme would be greatly influenced to the style of the latest PvZ 3D designs so that the overall look fits the environment of the game.
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Describe your image

Describe your image

Describe your image

Describe your image
The model is textured through surface polypaint using mostly freehand and alpha brushes.
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These are all pictures on dynamic perspective from Zbrush on best render view - High Poly.
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The re-topping was done only with the faces as they are the important aspect of the model and UVs are done through ZRemeshing and UV mapping in ZBrush.
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After getting all the texture, displacement, and normal maps, the low poly model is then transferred to Maya and shaders are used for introducing high poly details into the mesh.
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The turntable is done in Maya and batch rendered through Renderman engine.
Helvetica Light is an easy to read font, with tall and narrow letters, that works well on almost every site.
This is a short animation loop, just to check if the model is game engine ready and can be animated with no polygon problems. I binded the skin with the use of geodexic voxel with no paint weights as it was only for small idle animated sequence done in Maya. Render settings are low for optimisation of render time, using Renderman Batch Render.
This was rigged with a basic joint and control placement with only IK legs and FK arms and spine.